Taptrack

Designed a hypercasual mobile based game.

“As a passionate gamer, I couldn't resist the opportunity when it came my way to work on Taptrack. Designing a game for the first time was both challenging and exhilarating, making it an exciting adventure for me.”

project overview

Role

Role

UI/UX Designer

Timeline

Timeline

9 Apr - 15 Apr, 2020 (initial)

Tools

Tools

Figma, Photoshop, Adobe Illustrator

Scope

Scope of Work

Lean UX, Ideation, secondary research, wireframing,
UI designing and mockups

project requirements

When my client initially presented me with a basic game APK and a vision for the game, my primary responsibility was to gather as much information as possible by asking targeted questions. Through a series of discussions, I was able to extract the following requirements.

Project requirements

methodology

Due to the project's tight deadlines, I opted to implement the Lean UX methodology in my design process. This approach enabled me to concentrate on the essential aspects and streamline the design process, allowing me to deliver high-quality designs within the strict time frame while maintaining a great user experience.

Lean UX

secondary research

Given my lack of prior knowledge in this field, I began by conducting a literature review on the hypercasual game industry. This process involved consulting various sources and playing games to gain insights into the following:

Known competitors
competitors

Game Portfolio

Vodoo has a large portfolio of hypercasual games with a variety of themes such as puzzle, action and arcade. Lion Studios focuses on games with simple gameplay mechanics, such as tapping or swiping. Ketchapp has a portfolio of games with simple mechanics as well, but they are known for their visually appealing graphics.

User Acquisition

All three companies use various tactics for user acquisition, such as social media marketing, influencer partnerships, and app store optimization. However, Voodoo stands out for its unique approach to user acquisition by using mini-games within their games as a way to promote other games within their portfolio.

Monetization

All three companies primarily rely on in-game advertising as their main source of revenue. However, Voodoo also incorporates rewarded video ads that offer in-game currency or extra lives, providing a more engaging and satisfying experience for the user.

User Experience

Lion Studios and Ketchapp focus on creating visually appealing games with simple controls that are easy for users to pick up and play. Voodoo also focuses on creating games that are easy to learn, but also add a unique twist or challenge to keep the user engaged. Overall, the three companies have similar approaches to game development, with a focus on simplicity, addictive gameplay, and bright, colorful graphics.

Game updates

Voodoo frequently updates their games with new levels and challenges to keep users engaged and coming back. Lion Studios and Ketchapp also update their games, but not as frequently.

Weaknesses

Voodoo's games can sometimes feel repetitive, and the company has faced criticism for the sheer volume of ads in their games. Lion Studios' games can sometimes feel a bit too easy, while Ketchapp's games can be frustratingly difficult for some players.

Game Design

Minimal Onboarding

Designed to be played in short intervals. Must allow quick start for all users.

Lightweight UI

User interface is generally minimalistic and has a modern appeal in them.

Rewarding gameplay

Designed in a way that users feel rewarded for their progress.

Simple gameplay mechanics

The controls of these games usually require little or no time for users to get accustomed to.

Personalization

Offering users personalized experiences can help them keep engaged & interested in the game.

Social elements

Helps in increasing user engagements with the game

Revenue Generation

In-app advertising

Displaying ads within game can generate revenue through impressions or clicks.

In-app purchases

Offering players the ability to purchase virtual goods, power-ups can generate revenue.

Sponsorship or brand integration

Partnering with a brand or sponsor to integrate their product or service into the game.

Data monetization

Collecting and analyzing user data can generate revenue by selling insights or using targeted advertising.

Premium app strategy

Charging players a one-time fee for downloading the game.

Target Audience

Teenagers

Busy professionals

Young adults

Casual gamers

Ideation & brainstorming

With the help of my secondary research and the knowledge I had acquired, I conducted a brainstorming session to ideate and design the game.

Ideation

Wireframing

Following consultation with my client and presentation of my initial ideas, I integrated his feedback into a blueprint of the game's visual design through paper-based wireframes.

wireframe
wireframe
wireframe

HI-FIDELITY wIREFRAMES

Once the wireframes were approved, it was time to bring them to life. To create high-quality design assets, I scoured the internet for free resources that would complement the design style of Taptrack. I then used Adobe Photoshop to modify and customize these resources to match the specific design requirements.

hi-fidelity
hi-fidelity
hi-fidelity
hi-fidelity

DESIGN HANDOFF

To ensure smooth handoff process with my client, I took following actions:

point

Organized all the design assets into a single, easy-to-use file format, which included all the necessary assets such as icons and images. I made sure that each asset was clearly labeled and easy to locate.

point
Created a shareable Figma file to view and refer to during the development process. This Figma file included all the design elements, layouts, and specifications needed for the developer to accurately translate the designs into code.

point
Once the file was prepared, I scheduled a handoff meeting with the developer. During the meeting, I went over each design element in detail, explaining the design choices and the intended user experience. To ensure that the developer fully understood the design intent, I was available for any questions or concerns during the handoff process.

POST-LAUNCH

Before officially launching our game, we enabled beta testing to receive user feedback. Through discussions about their experiences, we identified several easily achievable improvements that could enhance our game.

Displaying user controls for first-time players

Quickwin

Daily login rewards to boost user engagement in the game

Quickwin

These are the crucial statistics we gathered from Google Play Console regarding TapTrack's performance.

Total downloads
Traffic sources
Download by countries
User Ratings

re-design of taptrack

During my master's program, I opted to overhaul TapTrack ias part of an assignment of one of my courses, with the client's consent, for the following reasons:

Why re-design is needed?

Home screen

Homescreen

Settings

Settings

Shop

In-game shop

Game over

Game over

mockups

Mockup Mockup

client-testimonial

Ishan delivered great work on this User Interface design of Hyper Casual Game project and I enjoyed working with him. His communication was top-notch, he met all deadlines, and his skills were reasonably strong.

He gave me better insight and suggestions for my game and it's gameplay that proved to be a great help for me. I enjoyed working with Ishan and will likely have additional jobs for him in the future, and I will suggest everyone to work with him.

Client
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